Rules for Hapkido

HVR Sports   hapkido 123 583x285 Rules for Hapkido
HVR Sports   hapkido 123 Rules for Hapkido

Hapkido (also spelled hap ki do or hapki-do) is a highly eclectic Korean martial art. It is a form of self-defense that employs joint locks, grappling and throwing techniques of other martial arts, as well as kicks, punches, and other striking attacks. There is also the use of traditional weapons, including knife, sword, rope, jool bong (nunchaku), cane, short stick (dan bong), and middle-length staff (joong bong, gun (analogous to the Japanese jō), bō (Japanese)) which vary in emphasis depending on the particular tradition examined.

Hapkido contains both long- and close-range fighting techniques, utilizing jumping kicks and percussive hand strikes at longer ranges and pressure point strikes, joint locks, or throws at closer fighting distances. Hapkido emphasizes circular motion, redirection of force, and control of the opponent. Practitioners seek to gain advantage through footwork and body positioning to incorporate the use of leverage, avoiding the use of strength against strength.

Hapkido Basic Rules

1. Self Defense – 10 best techniques:
A. Empty hand – against any grabs, punches, kicks, chokes, throws. Single or multiple opponents.
B. Weapons defense – 10 best techniques against any weapons (real blade weapons not allowed).
Competitors must privide own partners. Time : 3 min. from setup to ends.

2. Falls : srunning falls (run within the ring mats-24×24).
a. Long jump falls.

4. Breaking – Join regular breaking competition category.

5. Sparring- join either point sparring or Olympic sparring or Sanshou sparring.

6. Forms- join Open creative forms categories.

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